Player: MarioStage: Donut Plains 3Ahora EstamOz Cercadel caztillO nO. A tutorial showing you the Secret Exit of the level Donut Plains 1. After that, the player eventually encounters a few Warp Pipes. Go to the area with the pipes, jump up, and go though the last pipe in the line. Donut Ghost House 13. It's a underground auto-scrolling level seen in the world, Donut Plains. Climb the vine and quickly run to the right on the above platform. Where to Buy RTX 3060 Ti, RTX 3070, and RTX 3080 Gaming PCs (Updated), Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards. Donut Plains 1 is the first level of Donut Plains in the game Super Mario World.This level is most notable for featuring the Cape for the first time and the main enemies in this level are Super Koopas.This level's main theme is a grassland. If you just started playing, you probably don't possess the skill yet to get the key without flipping the green switch. Grab the key while holding the B button, then go to the keyhole to reach Donut Secret 1. You have to either be big or have Yoshi to get the key, so if you haven't already grab the mushroom out of the yellow block. The level consists Dragon Coinsand 300 seconds to complete the level. Go to the Donut Ghost House. Get to Donut Plains 2. Morton's castle is pretty straightforward. Donut Secret House (Secret Exit) 13. One will give you access to Star Road and the other will give you an alternate route to Donut Plains 3. After that, the screen starts to scroll. If you go into the Ghost House with a cape, run for a couple of screens to the right and then stop. Donut Plains is the second world of Dinosaur Land in Super Mario World, and it is the western portion of the aforementioned location.It has a plains theme, though two of the levels are forest-themed. Once you approach the beginning of the level fly up to the top of the level and you will come to a long platform. Be careful not to pick up three blocks in one spot or else you will fall off the screen. If you continue to the left there will be a blue P-Block. #2 Morton's Castle C. Vanilla Dome 22. Tips, Hints, and Tricks to Donut Hills Donut Plains, Hills (Whatever!) The key and keyhole are to the left. Proceed to first door. Keep going until reaching the green wall. ks to the fact that you're suspended in water. Donut Plains 1 8. Donut Secret 1 17. This level contains numerous Super Koopas that attempt to fly into the player. If you go through one of the pipes, you will come to a room where you ride a P-Balloon to the top to get a 1Up. Top Secret Area is a secret level of Donut Plains in Super Mario World and its remake Super Mario Advance 2: Super Mario World. Run all the way across and you will see a secret area, which has a key and keyhole. In Vanilla Secret 1, there is an alternate gate. After the Boo Buddies, the player will encounter an Eerie and a Big Boo. The key opens up access to the Red Switch Palace, allowing you to get the key in Vanilla Dome 1. Beat Donut Plains 1 the special way by getting the key. In the forest of illusions four (the one at the bottom) where is the s.. To get the key, don't smash the blue P-Block located halfway through the level. Donut Plains 3 15. You will encounter a Question Block on the ground, which releases the Coin Struck. I don't know where any of the secret exits are can someone please help.. The keyhole needs to be activated as soon as possible to avoid the shell, though jumping is an easy backup. In Donut Plains 2, there are several yellow platforms that raise up and down. Donut Plains 3 20. Take this moment to smash the P-Block and swim down through the coins located where the brown blocks once were. Donut Plains 1 (Keyhole Exit, leads to Donut Secret 1) 9. Place the key in the keyhole and a new path will open up leading to Valley Fortress. Once inside a very large boo will appear. 7. Mario enters a special room with a Chargin' Chuck kicking footballs at him. Donut Secret 1 is a secret level found by unlocking the secret exit in Donut Plains 1.Donut Secret 1 is a level almost entirely underwater. Going further, you encounter Spike Tops, Warp Pipesand Munchers in between. Keep going until reaching the green wall. Further to the right, you will see several blocks arranged in a stairway pattern. Now, the player has to maneuver around moving yellow platforms, a few Buzzy Beetles and Swoopers. Donut Plains 1, 2, Ghost, Enterance 1 to star world Shortcut to Mortons Castle Star World Page Links to Other Places. This will unlock Donut Secret 1. Near the Goal Post, run up the small ramp. Now, the player has to maneuver around moving yellow platforms, a few Buzzy Beetles and Swoopers. Put the key in the hole and go and push the green button. There is a secret exit in the Donut Plains Ghost House, but I can't fi.. Hi, uh well I beat Bowser and his little minions a lot, I've completed.. Put the key in the hole and go and push the green button. The Key can also be reached by flying through it as Caped Mario or Caped Luigi. After that, the player eventually encounters a few Warp Pipes. This page was last edited on February 4, 2021, at 18:16. Grab the key and swim it into the keyhole. Another Warp Pipe brings Mario or Luigi to the Coin Heaven, consistin… Once you clear the level, go back to this level. Finally, Mario reaches the Giant Gate and continue to the Donut Ghost House. This, however, requires to have either Yoshi, a shell, or a cape. Beating Donut Plains 2 conventionally will get you to the Donut Ghost House, where one of the best secrets of the game can be unlocked. Overview [edit | edit source]. If you just started playing, you probably don't possess the skill yet to get the key without flipping the green switch. There will be a path going from the Donut Ghost House to up. Flip the switch and you should be able to go get the key back in Donut Plains 1. The auto-scrolling also stops. Video: Donut Plains 2 Secret Exit - Cape Source: ThirdLavaDolphin. The player may ignore this pipe and head right. Donut Plains 1 is the first level in Donut Plains and the first level where Mario encounters the Feather powerup. The buzzy bounce into the pipe is a little tricky, but it can save up to 3 seconds. Donut Plains 4 16. Now the top secret area will be unlocked. Yoshi may eat the Blue Shell at the end of the room, which gives him the ability to fly. If you go to the second room and go to the left you will see some coins outlining a door shape and an array of yellow bricks. 95 Exit, No Cape. There are two main ways to beat this ghost house. First, Mario has to enter the special room like above. Then you go down to a Ghost House. Running to the end of the platform will bring you to a door you can use to exit the ghost house. Additionally, the uppermost Turning Block releases a Beanstalk when hit, which makes passing through the gap easier. Donut Plains 2 features a slow scrolling environment with yellow moving layer 2. Donut Plains Donut Plains 1: There are 2 methods for this. If you want to unlock Star Road, smash the P-Block and stand on the middle Question Mark Block that appears among the array of yellow bricks. Morton Koopa Jr's Page Star World Page. Go to the area with the pipes, jump up, and go though the last pipe in the line. IGN Store: We got Tees for Spider-Man, Star Wars, and more! The level autoscrolls and has some underground enemies such as Buzzy Beetles and Swoopers. With this exit, Mario is able to reach the Green Switch Palace. Many hidden paths and a new friend called Yoshi aid Mario in making his way to Bowser's castle for the final confrontation to save the Princess! 1.Reach the Green Switch Palace. There's no time for vacation when Bowser and his Koopalings are up to no good! Donut Secret 2, also referred to as Donut Underground, is the second secret Donut Plains level in Super Mario World, located atop a cliff overlooking the Valley of Bowser.It takes place inside a slippery ice cave, with many hazardous pits to fall into.. Donut Secret 2 is one of the two full icy levels in the game, with the other being Awesome in the Special World. Donut Plains 4 21. Beating Donut Plains 2 conventionally will get you to the Donut Ghost House, where one … Go through the blue door (If you're not fast enough the blue door will disappear when the music changes.). Essential Tips for Getting Started in Valheim, Little Nightmares 2 Spoiler-Free Puzzle Guides, CoD Zombies: Outbreak Mode Weapon Unlocking, Things to Do First in Assassin's Creed Valhalla, How to Get the New Mario Items in Animal Crossing, Bowser's Fury: 12 Big Tips for Getting Started. The function is somehow similar to the Toad Houses in Super Mario Bros. 3. ; There is now a spot in the water. Donut Plains. After going forward a little more, Mario or Luigi encounters the gate and finish the level. If you beat Donut Secret 1 by going through the gate, all you get is an alternate route to the Donut Ghost House. Beat it by getting the key. The level also features some yellow platforms that can crush Mario or Luigi. Flip the switch and you should be able to go get the key back in Donut Plains 1. Donut Plains 2 10. A Springboard is encountered with the Rotating Block above it, which contains a Beanstalk. If the player activates the Switch Block, the Empty Block will turn into a coin, and the Jumping … Grab the P-Block and carry it back to the right. The level is most notable for introducing the Cape Feather and the Caped form of Mario or Luigi. Also featured are the first instances of the Feather, the Ghost House, and the Star World warp. The player can use the other three Turning Blocks as stairs to get to the vine, or he can simply fly up. The level requires to go to the other exit to unlock the level. The tops of most of them are triangular, however one of them is completely flat on the top. On top, there is a block with the Rainbow Star. Go back to Donut Plains 1 and get a feather. Enjoy! The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below. The key to getting the quick takeoff is jumping to the start of the rotating platform, but not spending too much time in the air. If you have Yoshi, just stand under the highest step and jump with A. Instead grab it and swim with it until you get to the area with a bunch of brown blocks. Donut Plains 2: Proceed until you see a short pipe. While in the air jump off of Yoshi with R. Mario should punch the block and a Vine will sprout out. Go back to Donut Plains 1 and get a feather. In order to get to the key, ride the platform to its highest level and jump through the green pipe. Beat Morton by stomping on his head three times. Donut Ghost House 17. On a side note, Donut Secret 1 is a good place to grab a few extra lives. In the first room, the player will have to avoid ten Boo Buddies floating in circles. Punch the Question Mark block and the key will pop out. Secret keys. Once you smash the P-Block a blue door will appear and take you to a gate. Unfortunately, the ground is slippery that Mario or Luigi can fall off the pit. Jump up and you should make a vine grow. Green Switch Palace 16. The level has five Question Blocks. Donut Plains is the second world Mario visits in Super Mario World.The plains introduces the concept of secret exits and features multiple possible pathways to Morton Jr.'s Castle. This level consists of two main rooms, a boss room, and a hallway used to reset the second room which the player has 400 seconds on the Timer to clear. Right after the first green ! While beating Donut Plains 2 is not compulsory for finishing the game, it is the only way to get to the Green Switch Palace. Turn around and run as fast as you can towards the left. Pass it to complete the level. After going forward a little more, Mario or Luigi encounters the gate and finish the level. Last edited on February 4, 2021, at 18:16, https://www.mariowiki.com/index.php?title=Donut_Plains_2&oldid=3117528. If you throw the shell straight up it will pop up the vine. There are three exits in the level. The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below. Game Title: Super Mario World: Super Mario Advanced 2 Platform: Game Boy Advanced Author: Pure Evil TOP SECRET AREA: The Top secret area is in Donut Plains. Using the R jump method jump on one of the bricks being careful not to land on the shell because you will destroy it. The level starts off with Mario or Luigi out of a pipe. Run up the wall with the feather and put the key in the hole. He can fly up where the Rotating Blocks are, and pass through a narrow gap where the player will find Key and Keyhole. Donut Plains 2 14. The level starts off with Mario or Luigi out of a pipe. Grab the shell and stand under the highest step. Release the shell into the deeper of the two pits and you should be able to easily "jump" on the shell many times than. At the end of the room, there is a Warp Pipe leading to the Giant Gate. Plains 1 is the first red circle level in the game. Now using the blocks on the left, jump along them to reach the vine to climb to an alcove where the key leading to secret is. However once you do get the green switch flipped just run straight up the wall of green blocks in order to get the key. However the door will disappear after the music changes, so be quick. Get the shell, throw it at the highest block, and climb the vine. Donut Plains 2 is an underground level of the Donut Plains area. In order to kill the big boo, you must hit him three times with thrown blue blocks. After that, the screen starts to scroll. Overview. Without Yoshi, you must go over to the "cage" holding the Koopa shell. Donut Plains 1 is the first level of the Donut Plains area in Super Mario World. Switch has not been activated yet), there is a green upside-down Warp Pipe. Donut Plains 2 is the second level in Donut Plains.Preceded by Donut Plains 1 and proceeded by Donut Ghost House.It is the first level in Super Mario World to feature an underground setting as well as enemies like Swoopers and Buzzy Beetles. (You can pick up the blocks with B.) This can be considered the standard way, as it's the only way to get all the Dragon Coins in the level. Beating Morton's castle will unlock the Vanilla Dome. Green Switch Palace 12. Get to Donut Plains 2. Donut Ghost House (Secret Exit, leads to Top Secret Area) 14. Donut Plains 2 is a level seen in Super Mario World. While there are virtually no hidden rooms or special areas in Donut Plains 2, the level has three exits, two of which open the regular way to the Donut Ghost House in the north-east of Donut Plains 2. If you have Yoshi, you can simply swallow the same blue shell to fly up and through the opening, spit out the shell, then swallow the key and walk into the keyhole to activate the secret exit. Block (which is a green Dotted-Line Block instead if the green ! Exiting via this door and going through the gate will unlock the Top Secret Area, where upgrades are bountiful. Donut Secret 1: Carry the P-Switch to a key … Alternatively, this Block can be hit with the Shell. Get the key. It is unlocked after completing Donut Plains 1, and its own completion unlocks the Donut Ghost House. Donut Plains 2 (Secret Exit) 15. ... Donut Plains 3 - Lunar Dragon (Cape Flight) Source: ThirdLavaDolphin. Donut Plains is also tied for the largest world in the entire game. Preceded by Iggy's Castle and proceeded by Donut Plains 2.This is the first level in Super Mario World to feature a secret exit. Now you can get to the Donut Secret House, another ghost house. Getting the key in Donut Plains 2 will unlock the green switch palace. Another way that leads to the Ghost House is to enter the Warp Pipe mentioned above. Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle: Vanilla Dome Donut Plains 2: Faster way to Bowser From: julius. It is also the first level in the game to have two different exits. In the second segment, make sure you stop to rest in places where it is safe to stand without getting squashed. The whole level features moving yellow platforms that can crush Mario or Luigi. Donut Plains 1: Take a Yoshi (unless you complete the green switch palace) and a Cape Feather. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. Donut Ghost House (Secret Exit) NA. Go up the pipe (as big Mario) and break the blocks. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. 1 Exits 1.1 Normal Exit 1.2 Secret Exit 2 Enemies After getting to the end of the underground section, enter the Warp Pipe and you'll see the goal gate. It is encouraged to complete the Green Switch Palace to allow easy access to the secret exit, it can however be reached with a cape and/or Yoshi Jump. Donut Plains 2 (Keyhole Exit, leads to Green Switch Palace) 11. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being Super Koopas and Volcano Lotuses. When you leave this room, try to take a Koopa shell with you through the pipe. Above the flat platform is a green pipe. Donut Plains 1 is the first red circle level in the game. This level contains no Dragon Coins. Star Road 1: . It has items for Mario and Luigi. When the player puts the Key into the hole, a new way westwards opens which takes them to the Green Switch Palace. Top Secret Area 18. If you want to open the alternate route to Donut Plains 3, simply collect the coins that outline the door shape before you smash the P-Block in the Ghost House. Finally, climb the steps and climb the vine. Donut Secret 2 19. Go near the end of course and fly up the row of green blocks. Killing the big boo will open up Star Road. Donut Plains 2: Faster way to Bowser. Donut Plains Hints, and tricks for.
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